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EpicCoderUpdated the copyright year to 2019489482aJan 8, 2019
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//////////////////////////////////////////////////////////// |
// |
// SFML - Simple and Fast Multimedia Library |
// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) |
// |
// This software is provided 'as-is', without any express or implied warranty. |
// In no event will the authors be held liable for any damages arising from the use of this software. |
// |
// Permission is granted to anyone to use this software for any purpose, |
// including commercial applications, and to alter it and redistribute it freely, |
// subject to the following restrictions: |
// |
// 1. The origin of this software must not be misrepresented; |
// you must not claim that you wrote the original software. |
// If you use this software in a product, an acknowledgment |
// in the product documentation would be appreciated but is not required. |
// |
// 2. Altered source versions must be plainly marked as such, |
// and must not be misrepresented as being the original software. |
// |
// 3. This notice may not be removed or altered from any source distribution. |
// |
//////////////////////////////////////////////////////////// |
#ifndef SFML_OPENGL_HPP |
#defineSFML_OPENGL_HPP |
//////////////////////////////////////////////////////////// |
/// Headers |
//////////////////////////////////////////////////////////// |
#include<SFML/Config.hpp> |
//////////////////////////////////////////////////////////// |
/// This file just includes the OpenGL headers, |
/// which have actually different paths on each system |
//////////////////////////////////////////////////////////// |
#if defined(SFML_SYSTEM_WINDOWS) |
// The Visual C++ version of gl.h uses WINGDIAPI and APIENTRY but doesn't define them |
#ifdef _MSC_VER |
#include<windows.h> |
#endif |
#include<GL/gl.h> |
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD) |
#if defined(SFML_OPENGL_ES) |
#include<GLES/gl.h> |
#include<GLES/glext.h> |
#else |
#include<GL/gl.h> |
#endif |
#elif defined(SFML_SYSTEM_MACOS) |
#include<OpenGL/gl.h> |
#elif defined (SFML_SYSTEM_IOS) |
#include<OpenGLES/ES1/gl.h> |
#include<OpenGLES/ES1/glext.h> |
#elif defined (SFML_SYSTEM_ANDROID) |
#include<GLES/gl.h> |
#include<GLES/glext.h> |
// We're not using OpenGL ES 2+ yet, but we can use the sRGB extension |
#include<GLES2/gl2platform.h> |
#include<GLES2/gl2ext.h> |
#endif |
#endif// SFML_OPENGL_HPP |
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