- Dev C++ Program Download
- Dev C++ Download For Mac
- Dev C++ Graphics Code
- Dev C++ Graphics Tutorial
- Dev C++ Download And Install
Oct 25, 2011 graphics.h download libbgi.h download How do I use Borland Graphics Interface (graphics.h)? For those of you migrating from Borland, you may be wondering where graphics.h is. Unfortunately, graphics.h is a Borland specific library and cannot be used with Dev-C. Fortunately, a benevolent soul by the name of Michael Main has modified a BGI emulation library. If you’ve previously tried downloading graphics.h header file and pasting it in the include folder of your compiler directory, but yet still it showed error, here’s a step-by-step solution to your problem. There are a few other settings CodeBlocks wants you to make to successfully run or execute C/C graphics.
-->Header files for the C++ standard library and extensions, by category.
Headers by category
Category | Headers |
---|---|
Algorithms | <algorithm>, <cstdlib>, <numeric> |
Atomic operations | <atomic>11 |
C library wrappers | <cassert>, <ccomplex>11 a b, <cctype>, <cerrno>, <cfenv>11, <cfloat>, <cinttypes>11, <ciso646>b, <climits>, <clocale>, <cmath>, <csetjmp>, <csignal>, <cstdalign>11 a b, <cstdarg>, <cstdbool>11 a b, <cstddef>, <cstdint>11, <cstdio>, <cstdlib>, <cstring>, <ctgmath>11 a b, <ctime>, <cuchar>11, <cwchar>, <cwctype> |
Concepts | <concepts>20 |
Containers | |
Sequence containers | <array>11, <deque>, <forward_list>11, <list>, <vector> |
Ordered associative containers | <map>, <set> |
Unordered associative containers | <unordered_map>11, <unordered_set>11 |
Container adaptors | <queue>, <stack> |
Container views | <span>20 |
Errors and exception handling | <cassert>, <exception>, <stdexcept>, <system_error>11 |
General utilities | <any>17, <bitset>, <charconv>17, <cstdlib>, <execution>17, <functional>, <memory>, <memory_resource>17, <optional>17, <ratio>11, <scoped_allocator>11, <tuple>11, <type_traits>11, <typeindex>11, <utility>, <variant>17 |
I/O and formatting | <cinttypes>11, <cstdio>, <filesystem>17, <fstream>, <iomanip>, <ios>, <iosfwd>, <iostream>, <istream>, <ostream>, <sstream>, <streambuf>, <strstream>c, <syncstream>20 |
Iterators | <iterator> |
Language support | <cfloat>, <climits>, <codecvt>11 a, <compare>20, <contract>20, <coroutine>20, <csetjmp>, <csignal>, <cstdarg>, <cstddef>, <cstdint>11, <cstdlib>, <exception>, <initializer_list>11, <limits>, <new>, <typeinfo>, <version>20 |
Localization | <clocale>, <codecvt>11 a, <cvt/wbuffer>, <cvt/wstring>, <locale> |
Math and numerics | <bit>20, <cfenv>11, <cmath>, <complex>, <cstdlib>, <limits>, <numeric>, <random>11, <ratio>11, <valarray> |
Memory management | <allocators>, <memory>, <memory_resource>17, <new>, <scoped_allocator>11 |
Multithreading | <atomic>11, <condition_variable>11, <future>11, <mutex>11, <shared_mutex>14, <thread>11 |
Ranges | <ranges>20 |
Regular expressions | <regex>11 |
Strings and character data | <cctype>, <cstdlib>, <cstring>, <cuchar>11, <cwchar>, <cwctype>, <regex>11, <string>, <string_view>17 |
Time | <chrono>11, <ctime> |
11 Added in the C++11 standard.
14 Added in the C++14 standard.
17 Added in the C++17 standard.
20 Added in the draft C++20 standard.
a Deprecated in the C++17 standard.
b Removed in the draft C++20 standard.
c Deprecated in the C++98 standard.
Category | Headers |
---|---|
Algorithms | <algorithm> |
C library wrappers | <cassert>, <cctype>, <cerrno>, <cfenv>, <cfloat>, <cinttypes>, <ciso646>, <climits>, <clocale>, <cmath>, <csetjmp>, <csignal>, <cstdarg>, <cstdbool>, <cstddef>, <cstdint>, <cstdio>, <cstdlib>, <cstring>, <ctgmath>, <ctime>, <cwchar>, <cwctype> |
Containers | |
Sequence containers | <array>, <deque>, <forward_list>, <list>, <vector> |
Ordered associative containers | <map>, <set> |
Unordered associative containers | <unordered_map>, <unordered_set> |
Adaptor containers | <queue>, <stack> |
Errors and exception handling | <exception>, <stdexcept>, <system_error> |
I/O and formatting | <filesystem>, <fstream>, <iomanip>, <ios>, <iosfwd>, <iostream>, <istream>, <ostream>, <sstream>, <streambuf>, <strstream> |
Iterators | <iterator> |
Localization | <codecvt>, <cvt/wbuffer>, <cvt/wstring>, <locale> |
Math and numerics | <complex>, <limits>, <numeric>, <random>, <ratio>, <valarray> |
Memory Management | <allocators>, <memory>, <new>, <scoped_allocator> |
Multithreading | <atomic>, <condition_variable>, <future>, <mutex>, <shared_mutex>, <thread> |
Other utilities | <bitset>, <chrono>, <functional>, <initializer_list>, <tuple>, <type_traits>, <typeinfo>, <typeindex>, <utility> |
Strings and character data | <regex>, <string>, <string_view> |
See also
Using C++ library headers
C++ standard library
Download required libraries from here
Dev C++ Program Download
It is a tradition to use Turbo C for graphic in C/CPP. But it's also a pain in the neck. Here we are using Code::Blocks IDE, which will ease out our work.
Steps to run graphic code in CodeBlocks
1. Install Code::Blocks
Make sure you have installed Code::Blocks IDE on your machine. If you don't have this IDE or have any issue with compiler download and install it from here. http://sourceforge.net/projects/codeblocks/files/Binaries/16.01/Windows/codeblocks-16.01mingw-setup.exe
2. Download the required header files
We need few files to be included in the lib folder of Code::Blocks.Download the files from here https://github.com/SagarGaniga/Graphics-Library
3. Include graphics.h and winbgim.h
Copy and Paste the graphics.h and winbgim.h files into include folder of Code::Blocks directory.
Path: C:Program Files (x86)CodeBlocksMinGWinclude
Dev C++ Download For Mac
4. Include libbgi.a
Copy and paste libbgi.a file in the lib folder of Code:Blocks
Dev C++ Graphics Code
Path: C:Program Files (x86)CodeBlocksMinGWlib
Dev C++ Graphics Tutorial
5. Add Link Libraries in Linker Setting
In the Code::Blocks application go to, Settings > Compiler
In the Global Compiler setting, click on the Linker Settings
In Link Libraries, Add and browse to C:Program Files (x86)CodeBlocksMinGWlib and select libbgi.a.
Paste this in the Other Linker Option tab of Linker Settings (i.e. on the right-hand side)
-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
Save the setting and restart the application